Sooo is game gonna be on steam or not?
A downloadable game for Windows, macOS, and Linux
A tribute to the original Stick Soldiers games, this 3D adaptation puts you into chaotic battles against stick figures, where you can expect endless havoc and comical deaths.
17 Dec 2017: Version 1.0 beta published:
- Network matches are now available: currently only LAN support, use Tunngle or Hamachi for online play
- Added map rating system (rate the maps you play!)
- Added some built-in maps (in case you are offline and have no maps)
- You can now zoom out with mousewheel when spectating in 2D
- Map editor: notify if A.I. waypoints need rebuilding (after altering the map)
- Many other bug fixes / improvements
- Also celebrating: 500 maps! Thank you all for this feat!
- Known issue: the "Try anyway" button in the "AI waypoints need rebuild" dialog of the map editor doesn't work (to be fixed in next update). Workaround: save the map and load it again.
Supported modes: FFA / Team deathmatch / CTF in 2D or 3D mode.
Use the "check for new maps" button in the map list to download new maps. If this fails for some reason, download the maps manually HERE.
A word of note: Developers value your support; let us know if you like (or dislike) the game, and of suggestions you may have. A rate, follow or comment means a lot.
Thank you for playing!
|Published||Sep 17, 2016|
|Platforms||Windows, macOS, Linux|
|Tags||3D, Bullet Hell, deathmatch, Fast-Paced, gamepad, Remake, Split Screen, Team-Based, War|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Accessibility||Color-blind friendly, Configurable controls|
|Player count||1 - 4|
Click download now to get access to the following files:
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Sorry, but for now it is unlikely :(
Steam takes a payment of $100 per published game, and while it may not sound like much for some people, I personally believe it's too much for a free game.
gamemodes could be last man standing, king of the hill (or varios other marker based game modes), and some form of hoard survival. i would love it if you used something close to the zombies formula!!!
good job on the full game! i first downloaded when the halmets where the only things that were different colors on teams and im happy to say this game has grown for the better! another suggestion would be the pre-installed maps being colored in future updates.
Good idea about the built-in maps, I'll probably do that.
New gamemodes are definitely a high-priority for me, but they are somewhat hard to implement, that's why it may take some time before we see new ones.
A zombies mode might be doable, I will consider it!
And could you elaborate more on the hoard survival? I don't quite understand how it should be.
I can't believe it. I remember that last time I was the first one who commend your first 0.98 beta release in youtube. Now you develope it even more perfect. Keep it up! I will give more suggestions to your game soon or later. Bookmarked this page already.
Very happy to hear people coming back and praising the game changes :) feel free to suggest any ideas you may have!
As I mentioned before, you skip some old techniques from previous original Stick Soldier games such as:
1. Slow Motion button: Slow everything in the map, including objects and sprites
2. Drop Jetpack button: You can drop jetpack to detonate enemies beneath sooner than waiting until it completely depletes
3. Battle Armor: Similar to health bar, increase durability
A bugs found: When you try to edit new 2d map then come back to main menu, the map editor is still there instead of showing fight intro
Plus, did I miss it or there is no jumping pad (bouncing even grenades from grenade launcher) in this game?
Since you already have a very impressive fundamental map editor, why not allowing players to edit their weapon and sound and even armor? Stick Soldier 2 has tons of mods which gives incredible amounts of new weapons such as melee, laser, plasma weapons and even troll-looking weapons by editing resources (not by any built-in editor). Ultimately, a weapon rating board similar to map rating should be somewhere in the menu as nice addition.
New weapons suggestions:
1. Chain Lightning Gun: Slowly damage nearby enemies
2. Beretta: Slower but more powerful than pistol
3. Railgun/Mini-gun: You know what that it
4. Plasma Gun: Projectile can pierce though enemies, either better or worse than flame thrower
5. Knife: One hit kill close combat.
6. Chainsaw: Quickly damage close combat.
7. Grenade Launcher: Bouncing grenades release.
8. Sticky Bomb: Throw a sticky bomb, can be remotely detonate.
9. Laser Gun: You know what that it
New armor suggestions:
1. Body Armor: 50% bonus
2. Power Armor: 100% bonus
New powerup sugesstions:
1. Helmet: Can't be headshot
2. Health Pill (Already in game): You should change it to restore only 50%
3. First Air Kit: restore 100% health
4. Invincible Shield: Take no damage after short time
5. Fire Shield: You can not attack, increase movement speed but can damage surrounding enemies
New game mode and enemy type suggestions:
1. Zombie Mode: Nah, that would be bad idea
2. Stick War (Campaign Mode): something like cartoon war in android, but that would not necessary though
That's all for now. I hope you can digest these slowly. That's just suggestions so don't take them so seriously. Time is golden, man.
Slow motion is there! Use caps lock or F2. It is only in offline game though (disabled in networked match).
Armor is in the making, it will be part of the next update.
Now fixing the main menu bug, thanks for reporting it!
I'll think about the other suggestions. Thanks for the ideas!
Oh my gosh! I can't believe how fully-featured this sucker is! What the heck!
Amazing work, mate! Thank you so much!
Happy to hear it! Doing my best to make it better! :)
done the map dec you can add it plz
I'll check and approve it tomorrow! As for grenades and armor, it will have to wait, as the next update will take at least a month to come out :/
I am making a PUBG map sooo grenades and armor will be great
Next version 1.1, as I am currently planning, will feature grenades, body armor and a new game mode. No new guns in this one, will probably do that for 1.2.
Hello??? You Dont Reply ME?
Sorry, I didn't mean to be rude, but as I already said, I don't want to take extra developers in this game, and I don't have the time to start making another game.
After you get some experience in gamedev, you will see too that collaboration is not always as helpful as it sounds. You can't just accept any help offered to you, it may actually slow down development instead of helping it.
I work for free as i have to gain more experience and may when i come on this project.May the game will be gooD!! Looking!!!!!
Pls put a support of gamepad of PS4 but i dont have 360 gamepad only have DS4 for emulate for the PS4 to 360 pls put a support gamepad of PS4 :(
The "gamepad config" option that is available should support any gamepad just fine, including the PS4. Did you try it and it didn't work?
no i connect the gamepad and the gamepad config do the first config and then dont go,i will try to not do the config??
First of all, make sure to connect the gamepad before starting the game. Other than that, the config should work just fine.
Does the config react to buttons / sticks when you press them?
and also, will be cool see waepon and character costumization
I am thinking of adding these too, I just need to work on some other things first! Thanks for the suggestions!
it will be cool see it on steam
I'd be happy to see it on steam but I don't want to have one more distribution platform to update when publishing updates (I already have 2, itch.io and gamejolt).
However I think that Steam has its own masterservers, so I might look into it. It might be a way to create fully online matches on stick veterans.
well, i suggest one thing: remove gamejolt and put steam, trust me steam is a better platform and it has much moneys! your game will be good there
Can I work with you , I am a unity3d Developer , I have 4 years of experiencE!
I like cooperating but not at this time unfortunately!
Stick Veterans is not currently a good project for adding new developers, and I don't have the time to start another project in parallel :(
Thanks for offering though!
Almost forgot, congradulations with 500 maps!!!!
Hi i am back, and i would like to suggest more ideas for this game.
So first you should add more game modes like area control or something that would be cool to play when you release the online version.
Second you should add armour pick up so you can stay alive longer.
And last you should add arsenals instead of pick up so you can upgrade your weapons and make them better and also don't forget customization :)
Thanks for the suggestions! I have already noted down these ideas and I am considering adding them.
this game is realy cool
Nahh my ps3 controller works on any game except this one
Sorry to hear that! Does it recognize any buttons / axes at all? Or is it completely unresponsive?
@junkbytes can we host lan servers now or do we have to wait?
@junkbytes can you show me a list of things you want to add to the game
Nope, sorry! It's a long list, and things on the list are not guaranteed to make it to the game.
Hey junkbytes, I have a really strange idea that might work. A campaign. I think it would be fun to complete different levels and unlock new weapons on the way.
Hey aj, the idea is not strange at all and it would be fun too. The problem is that it would take a lot of time and effort, and I don't know when I will be able to get it done, but it's certainly on my list of desirable additions.
hey junkbytes i found a bug when i tried to make a map
the bug made none of the bots move in death match
also the game is amazing stick veterans > cs:go, call of duty, titanfall, destiny,mass effect
Thanks a lot for the overwhelming praise :)
Did you notice this in deathmatch only or other modes too?
Allow me to point out that "building AI waypoints" (a tool in the top-left dropdown menu of the editor) is required to be done so that the bots can move.
This tool essentially analyzes the map so that the bots know how to traverse it, otherwise they stay still.
If you already did this and they still don't move, please upload the map from the "upload and publish" tool in the editor menu, so I can see what's going on. It may be a bug after all.
didn't know about the A.I way points
i will tell my friends because they don't know either
sorry about telling you it was a bug
maybe you could incorporate the A.I way points into the basic spawn points and team spawns
this would make it easier for more inexperienced players able to make maps
just an idea :)
maybe you could have built in maps because some of my friends where confused that you have to download the the maps before you can play
just an idea :)
Indeed these are two things in the game that often confuse people.
Ai waypoints are a necessary procedure and can't simply be fused with the spawpoints. The name is misleading; What this procedure actually does is calculate the available paths from one point to another, for multiple points in the map. As such, it can't be removed, however I can add a message about them whenever the player tries to test the map without waypoints.
The need to download the maps is not obvious either. Built-in maps are a solution I thought of, too. However I don't want people to keep playing the same maps all the time and be unaware of the new maps constantly being published. I might add an ingame message for that too.
Thanks for the suggestions!
@junkbytes you should add armor pick ups that give you armor so you can take more damage before dying
@junkbytes you should make it so you can pick up the gun or ammo of dead bodys and maybe also be able to pick up there helmet if yours was shot off
Sounds good, I may add it if I make a "specialty kit" based mod, where you choose your weapon on respawn and can only change by stealing dead people's kits.
Might be a little redundant now though, since maps are already full of weapon pickups.
@junkbytes can a you make a option to decrease the jump height because it,s hard to shoot them when they jump high into the air over and over again
I've been thinking about it too but there are various problems with it.
I would suggest playing on more flat maps, where more running and less jumping is involved.
@junkbytes here are 10 game mode ideas you can add
1 king of the hill
3 kill confirmed
5 gun game
7 search and destroy
8 drop zone
9 hard point
10 prop hunt
and those are all my ideas for game modes if you want to know more about these game modes heres a link to a wiki
Somehow didn't see this comment until now.
These gamemodes look pretty fun, some of them I hadn't even heard of, since I haven't played any of the new COD games.
I might try to add some of them to the game. Thanks for suggesting them!
@junbytes you should add a way battles mode where there is 3 teams (red) (blue) (green) and they are all fighting one another team so sounds awesome right?
Thanks for the suggestion, I've actually tried this.
I eventually realized that anything more than two teams becomes too chaotic (with the game being chaotic enough as it is).
Having more than two teams becomes unnecessary complexity for the players. Turns out this is why most games are two-team based.
when will you release the next update?
Sry for asking i am so excited
I'm eager to see it released too!
Can't say for sure, as it really depends on how my free time fluctuates.
If all goes well, it could be ready in a month, but please keep in mind this can vary significantly.
pls update more
Working on online multiplayer as next update, it's just that I haven't had enough free time lately to do that :/
still planning to finish it though!
@junkbytes here are 15 weapons i think you should add
1 you should add the USP (pistol)
2 you should add the desert eagle (pistol)
3 you should add the tec 9 (pistol)
4 you should add the mac 10 (sub machine gun)
5 you should add the UMP 45 (sub machine gun)
6 you should add the PP bizon (sub machine gun)
7 you should add the P90 (sub machine gun)
8 you should add the famas (assault rifle)
9 you should add the aug (assault rifle)
10 you should add the scar L (assault rifle)
11 you should add the tommy gun (sub machine gun)
12 you should add the double barrel shotgun (shotgun)
13 you should add the intervention (sniper)
14 you should add the M60 (light machine gun)
15 you should add the colt revolver (revolver)
@juckbytes you should add grenades
Grenades are among the first things I want to add after making multiplayer, so with some patience you will get to see them!
As for pistol variations, I also think about adding them, but that might take longer to happen.
Thanks for the suggestions!
@juckbytes you should add the P90 because that is my favorite weapon in CS go
It seems like you added colors, and even a CTF gamemode.
feeling hyped to start making maps for it again.
Glad you like the changes! More of them are underway!
It would be nice if you could add the option to set the gravity/jump height of the players on any map you make, and use basic trigger blocks. Im trying to make a map where the blue side has to reach the end while the red side tries to stop them, and it would help if they didnt jump everywhere. it would also be ideal that the red spawns get closer to the blues' position (why trigger blocks are needed). I am able to do the map without these additions, but it would help!
First of all, I like your concept for the map, and I appreciate the effort you put into making it. However, I am very skeptical about the features you mention.
As for the trigger blocks, do you mean blocks that perform a certain action when you touch them? I'm afraid that would take a lot of work from my side, especially now that I am working on the online multiplayer. Making action blocks would be close enough to making a new Garry's Mod (I mean, it would be cool, but is far from my currently set goals).
Making adjustable per-map gravity and other options has been mentioned before. So far, I avoided adding it, because it would cause uneven player experience. When you get used to a certain gravity, suddenly changing gravity throws players out of the game expertise they have gained by habit, and this frustrates them.
I'm sorry for not being much help, but please undestand it's important for me to consider the work/gain ratio for any proposed features. I like your suggestions and wish I could immediately get them done.
Super fun! only thing i noticed was the sniper is very hard to use and get kills with, but other than that the 2D and 3D gamemodes are very fun to play! Recommended!
How can you tell if on TDM if a stick is an enemy or ally?They are all black
Weird, that's not how they are supposed to be.
- First, check that you are indeed in TDM. When you hold down Tab, you must see two lists of players (one for each team). If there is only one vertical list, you are not in Teams mode.
- If you really are in teams mode, then this is a bug. Try enabling colorblind mode in Options, this should at least change the team colors to black and white.
As it seems to me, though, you are probably in FFA mode and haven't chosen Teams for some reason.
Let me know if this helps please!
I LOVE THIS GAME!!! STICK VETERANS > CS:GO
nice new update
I really need some guides to how to make maps I am having trouble making maps like this guy has!!
It takes a lot of experience and experimentation, you only need to keep trying! Some tips are to use the copy/paste functions, the rulers (press R) and axis locks (press X, Y, or Z).
so i started playing and i made this map called wooden house base, when i desided to play on it, i saw some things that i havent edited on my map and it just made the map look insane!!
First of all, congrats on making such a great map :)
Secondly, yes, these edits where made by me. Specifically I added top and side windows to let more light in, as the map looked kinda dark with the current game lighting.
I should have let you know about the edits before making them, sorry.
Please let me know if you want me to revert the edits.
dont worry, I like it and I will keep it. It makes it look much greater!
Hey GamerX69 can you upload it o I can play on it looks pretty awesome