Enter my FPS game jam if you want to compete against other games (if anyone else joins).
A downloadable game for Windows, macOS, and Linux
A tribute to the original Stick Soldiers games, this 3D adaptation puts you into chaotic battles against stick figures, where you can expect endless havoc and comical deaths.
12 May 2018: Version 1.1 published:
- Body Armor added (found as pickup in maps)
- Grenades added (default key: F, you can change keys in Input tab at startup screen)
- Customizable Game Rules: score limit, respawn delay, grenades per spawn etc.
- Sniper Scope and 1st/3rd Person View can now be mapped to different buttons (see Options)
- Maplist now scrolls much more smoothly
- Changed built-in offline maps to some better maps (now 16 3D and 16 2D)
- Various improvements and bug fixes
Free For All - Team Deathmatch - Capture the Flag
3D (single player) - 2D (single player or splitscreen)
Gamepad support for all modes (gamepads required for 2D splitscreen)
Use the "check for new maps" button in the map list to download new maps. If this fails for some reason, download the maps manually HERE.
Making Maps (Video Tutorial):
A word of note: Developers value your support; let us know if you like (or dislike) the game, and of suggestions you may have. A rate, follow or comment means a lot.
Thank you for playing!
|Platforms||Windows, macOS, Linux|
|Tags||3D, Bullet Hell, deathmatch, Fast-Paced, gamepad, Remake, Split Screen, Team-Based, War|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Accessibility||Color-blind friendly, Configurable controls|
|Player count||1 - 4|
Click download now to get access to the following files:
- I can't fix bugs if you don't report them!Sep 04, 2019
- KeepaliveMar 22, 2019
- Long time no seeNov 10, 2018
- Video tutorial for making mapsAug 05, 2018
- Version 1.1 uploadedMay 12, 2018
- v1.0 beta: Networked game, maps ratings & moreDec 16, 2017
- Good news, & bad newsNov 21, 2017
- Version 0.9.7 now being uploadedSep 26, 2017
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Hey, I haven't played for a long time, but these days I saw the launcher, I just opened it, I saw all the maps I had created and started playing :D, this brought me nostalgia and I set out to create a mega map which I stay well, but I did not like something and it was that when I played it was too easy to climb the walls and to make a parkour area it took a long time and I had to have a lot of distance, in short the character's jump is too high I don't know if I explain myself but Mobility with the jump is too powerful and in multiplayer it is a bit easy to dodge bullets just by jumping, so I would like the jump not to be too much. I know that you will take this advice seriously and that you will think about it to do something that you should change the game radically but I only give you my advice and the rest will be your free will. :)
(I also say it for some maps that I believe and for example I don't want them to climb a certain mountain but since the jump is a lot I always have to make the height of the mountain too big and that consumes many map requirements)
I hope to be precise with what I am writing, the truth is not much English so if I am wrong it was just a mistake :,D
Glad to see you back!
Thanks for the suggestion, modifying gravity / jump height seems to be a recurring request so I will try my best to implement it.
BTW I am well aware that it's been quite a while since the last update, sorry guys but lots of real-life obligations have kept me from working on the game for a long time. I will do my best to make it up!
Wow, I am surprised at the speed at which you respond, as it shows that you are attentive to us: D, that makes me happy, I understand your current situation, since I was also a developer and I had many problems, especially economic since I had to work and I did not have much time, but I understand that you cannot give us an update today or tomorrow since you not only have to work on this project but you have to do other things, I hope that as soon as you can continue with the game. I support you in everything.
Keep going My Friend :)
fun game eventhough i couldn't pick up weapons :/ my character just did it automatically sometimes
That's weird! Can you check some things for me?
- You collect pickups by passing through them (not "pressing E" or anything).
- Do you hear the pickup sound when you pass through one? Also, does it turn transparent?
- The character auto-equips a picked up gun only if he is currently holding the pistol. Otherwise, guns remain in the inventory and you must choose them using the mouse wheel.
- Also, once you collect a pickup, it becomes "transparent" and you can't collect it again for about a minute (other players can, though).
im wondering if a top down perspective in the future is possible and what about different levels of armour like in a map i will make if this update is made i will put different levels of armour at harder spots to get like you have to parckore to them
Top down perspective is possible but I would probably not prefer it unless I consider it e.g. for a mobile adaptation.
Different levels of armor is also possible but I would prefer to keep this aspect of the game simple and not have multiple different pickups for armor.
Please post your comments as replies to this post instead of making new posts, as it makes it easier to navigate to previous posts by other users. Thanks!
do you yet have a confermed date for the next update or is it still a little fogy and i have some ideas for the bullits since there is alot of automatic weapons like the m4 and ak-47 so they would have a few bullits like one version of a bullit that shoots slower but dose more damage but for semi auto weapons since theres only 2 the sniper and pistol so there could be many differet varints of bullits for example one variant of bullits for the sniper that shoots faster but dose less damage another variant would be a poisin bullit that shoots at the same speed dose a little less damage and poisins the enemy over time and mabey some day the bullits can be added
can you tell me how the market place will work
By market I mean that you will buy the weapons before spawning, using points earned by your kills. Much like Counter Strike.
what featers do you plan on adding to the game
Too many to list. Right now I am making the networking better, will add market mode, and then I will probably add more guns, terrain support and new game modes. I keep a list of things that people suggest, and try to implement the most promising ones.
are you ever thinking in the futer mod support
subscribe and like the video if you like it here is my opinon on all the different guns (srry for the low mic qwality) exept the flame thrower and rpg
do you have any things that you know your going to implemet in the future i would like to cover on my channle some of the things we have talked about and thank you for responding to all my comments and srry for bombarding you 24/7 with comments
you know what would be realy cool being able to change bullets that give new qwalitys to your gun (ai would just have the normal bullits)for example for the sniper you can find bullits that make it shoot faster but do less damge you could place these bullits on the ground or bullits would also work good for the market place like when you buy the gun it gives the assortment of bullits at different prices and a short discription i would like to know if you think this is a good idea and just mabey put it in this update or the next and i also have a qwestion what do you think about implementing zombie spawners
Ammo upgrades / variants sound cool indeed, and zombie spawns / waves could be a good idea for a gamemode. I can experiment with these once I get most of the other pending work done. Thanks!
sounds like a cool update
thank you for replying im happy to know you have taken my suggestions into consideration and do you have a solid time for when the next update will be relased or is there no solid release date and also can you tell me some new things coming in the near futer updates this is a great game and i am planing to cover this game on my youtube channle if you are fine with that
Suggestions are always appreciated, as are YouTube covers!
Can't promise on when the next update will be released, as this is largely based on how much free time I have, and these last months have been busy. Hopefully, about when the year ends.
This next update is a rework of the networking system, so not much else in it. Just better network responsiveness, and also a market mode (where you buy your guns instead of pick them up).
its hard to tell depth in the 3d mode like stacking blocks but if the biulding editor stayed the same i could live with that and this next thing may be asking for to much but mabey add a humve like the army jeep for large maps so you can move around faster also talking about speed can you make the enemy walking speed ajustable but will also affect your movment speed thank you for paying attention to the comunety oh and for the guns i recomend a revolver and more costomizalbe side arms a remington shotgun and a springfeild im also fine if these take more than one update or if thay are bad ideas and should not be implemented
Thanks for the suggestions!
- Properly gauging depth and perspective can be hard sometimes, I mostly rely on various tricks to get it right (some can be seen in my map tutorial). I haven't thought of a better way to assist this yet.
- Adding vehicles is possible but it will take a long time for this to happen. If it does, I first need to add landscapes and AI support for bigger maps, as well as networking-reliable vehicle physics.
- Changing walk speed / jump speed / gravity is something I have to avoid because the AI player calculations rely on these values being unchanged. I could allow changing these depending on the map (during map creation only, and for newer maps only). I will consider this.
- New guns are generally a big chapter I want to work on, I certainly will consider them but I prefer to prioritize other things first.
the building system needs improvments and add more semi automatic guns but i still love this game great concept and one of the best fps on itch.io great work
Thank you, I appreciate your praise, and constructive criticism is welcome!
I certainly intend to add more weapons. As for the map editor, what would you recommend improving?
hello i really injoyed this game but can you make a campaign please
Hello, that's a good idea and I have considered it, but it needs too much time and work which I am unable to devote.
I barely have time to finish the currently pending update.
Hopefully I will have more time for it in the future, but it's unlikely as of yet.
hello can you pls add colours to the men so me and my friends can joke around
Seria genial que agregaran 1 bloque de Cristal, que se pueda romper con varios disparos. Así se pueden crear mejores mapas.
Thanks for the suggestion, but the game has been made in a way that only allows static maps. This means that destructible blocks are currently not possible. Might change this sometime in the future, but can't promise.
I was search a funny game and i find your game , i had big fun Thanks!
very fun game could add a menu to customize your character.
Thanks for the kind words and the suggestion! I have thought of that too, but I have prioritized other important work that the game needs atm.
It would be better if only the weapons and the armored Armor had skins that were achieved with game achievements, Example: One Hundred Kill (You Unlocked The Golden Gun) that this weapon does not raise the characteristics such as speed penetration because it would damage the game, only I wanted to give my opinion.
@KingMadness thanks for the suggestion, unfortunately adding statistics / achievements is not feasible for the near future, it takes too much work!
GOOD game! add new feature multiplayer please! dont abandoned!
Thank you! The game is certainly not abandoned, I just don't have enough time to work on it these days. I hope to catch up with the lost time within the summer!
Hola descargue el juego hoy y ok abre normal todo bien bien pero a la hora de jugar o ver el menú principal el mapa y los personajes se ven totalmente en blanco osea no se distingue nada revisen en la configuración de render en el motor gráfico de la unidad ya que creo que puede ser un error en los shaders y terxturas y sí es posiblea que los soldados y el mapa le permiten agregar colores osea una paleta de colores tanto en mapa como personaje aparte de que otros cascos o algo asi sinceramente estoy diciento esto a ciegas por que no he podido jugar ya que estaba en youtube y me encontraré en este juego así como decidiendo descargarlo pero con ese error no creo que pueda: | saludos desde Venezuela
¡Eso es muy malo! ¿Qué Windows tienes? Si juegas otros juegos de Unity, ¿funcionan bien?
Hola, ayer descargue el juego y pude jugarlo bien, pero luego lo cerre para cambiarle los graficos y ahora me sale esto cada vez que lo abro:
.Ademas, fui a la carpeta de Crashes y no aparece nada:
Ayuda por favor, el juego es bastante entretenido!
¡Eso es muy extraño! Intenta eliminar y descargar el juego de nuevo. También elimine la carpeta "Stick Veterans" en "AppData / LocalLow / Junkbytes" y ejecute el juego nuevamente.
Por favor, hágamelo saber si esto funcionó!
Ya lo había hecho varias veces y aparece lo mismo:
Quiero saber si un archivo llamado "output_log" tiene que ver, ya que dice que el archivo "d3d11" fallo en crear las texturas 2D
Lo siento por la respuesta tardía! Te daré algunas instrucciones en inglés, ya que no puedo traducirlas correctamente.
1: right-click on Stickveterans.exe and choose "Create shortcut".
2: right-click on the new shortcut and click "Properties".
3: add the text "-force-glcore" in the end of the "Target" field. Click "OK" and then double-click the shortcut.
I hope this works! Let me know otherwise!
Me aparece lo siguiente:
Intenta jugar otros juegos de Unity, ¿funcionan bien? Además, por favor actualice DirectX desde aquí:
amigo por favor ayúdame el juego me da error me sale esto
y me envía a esta carpeta
ayúdame quiero jugar tu juego es increible
¡Por favor copie y pegue el contenido del archivo "error" en un comentario, o envíelo a email@example.com! ¡Gracias!
To be a free and multiplayer game the truth is wonderful, I would give all the money I had in my hand but I am from Venezuela, and I hope to give my support so that the world knows this great game I HOPE ALSO KEEP IT LIVE AND DO NOT LEAVE IT BECAUSE IT IS ONE OF THE BEST!
Im currently working on some maps, will they carry over into the update or would i have to publish them?
Hi! As long as you upload them using "Upload and Publish" from the map editor toolbar, they will be available from the map repository for all updates. The updates will remain backwards compatible.
Hi. I made this two songs from the game.
Theme : http://www.mediafire.com/file/dp9va659ssd3kyc/Stick+Veterans+Theme+Remix.mp3
PS : I really love this game. Keep up the good work!
Hi, amazing songs, I am impressed! I showed your theme remix to the maker of the original and he really liked it too!
Is it okay with you if I use the songs for the next SV release? I'll credit your name on the title screen, of course.
It would give the game a good touch.
Just a question. This game hasn't been updated in a long time and i was just wondering if like your just moving aside the project for awhile because of work or for some other reason? I don't mind what you say, its just that this game seems "Abandoned"
Also the game still great!
Oh boy, reading comments like this hurts me even more for neglecting this game :'(
It's a little bit of both, really. Work and other obligations take way too much of my time.
But what I am working on now is also part of the reason. Rewriting the multiplayer mechanism keeps proving to be way harder than I expected. I am scouring my code for parts that I must rewrite, testing my changes is tough, mistakes are hard to debug, and I am essentially at a point where I feel I am re-doing old work in a more complex way, only to have moderate satisfaction when I'm done. All this takes away the fun part in developing the game.
Obviously, the game is not "abandoned". What I intend to do, is to finish up all the stuff I've started so far (no starting on new features anymore), publish a cumulative update, and then take a much needed break from SV to work on other projects. I am considering cleaning the code and putting it on GitHub, so maybe other people will contribute on the game too.
TL;DR game is not abandoned, but progressing really slow.
Sorry to keep you guys waiting, and thank you for sticking along. Your feedback is really what keeps me working on the game.
Hi, i tried this on the latest Ubuntu studio distro with a generic gamepad and couldn't make it work in 2d nor 3d. Any suggestions? Great game, you guys did a great job!
That's weird :/ I'll try to download the distro and test it today, I'll let you know once I figure it out. Thanks for reporting the problem!
After a long search, this is the easiest solution I could find: use gamepad-tool from http://generalarcade.com/gamepadtool/
See also this post:
Let me know if you run into any problems!
I got some new weapons idea you may add.
- AUG a1 with scope
- a IMI Galil
- Karabiner 98
-hk69 grenade launcher
just some guns you may for a update.
interactive things like doors, lava, water and stationary turrets would be a nice addition. i would also say vehicle but that might ruin the fast pace, unluss they were just 4-wheelers or something
Thanks for the suggestion, these would probably be nice! At the moment I have multiplayer revamping as a priority, afterwards I will see how feasible each of these additions is.
maybe you should consider adding cheats or secrets;)
sorry, I somehow didn't see this comment at first.
I will think about it! I'm currently prioritizing main content rather than hidden :)
I mean atleast it was not 351H like it first said. Wew lads. Also this game needs discord If you want I can set one up, DM you the invite, and transfer the owner to you.
A lot more suggestions than I can handle :)
Some of these can be done, a few can't, and some need too much effort to be worth it. I don't want to make a huge answer again, so I won't elaborate.
Long story short, some of the proposed features can be done, and hopefully will. But I am currently working on other things, and don't want to postpone them, so it will be on a later update.
Discord sounds good, but I have never used it before, so I need some time to check it out myself first. I don't want another responsibility in my head without being ready for it.
Again, thanks for the suggestions, I appreciate them.
I request a property system for items, and some more game rules. If these are put it in should make it easier to make the map I wanna be able to make
-cant respawn: make it so you cant respawn after death
-max bots: change how many bots are allowed in a match (SinglePlayer matches only) I know its pretty easy to add in I was able to mod it in once.
-gravity: I always ask for this because I feel it would greatly benifit more realsitc type maps where I dont want the player to easily jump up and get outside the map or force me to make huge towers to prevent people from getting somewhere they shouldn't be.
-cant respawn: make it so items cant be regenerated after being taken
-cant collide: players can go through it
All these features make me anxious thinking of the amount of work they need :) mostly testing, that is.
But it's nice to see you are so dedicated.
- Question about "game rules": do you actually mean map rules? Because game rules are customizable by the player, and I think you want map-specific uncustomizable rules.
- Game rules / can't respawn: you mean essentially making a "last man standing" mode?
- Game rules / max bots: I'd rather not force such limits. Isn't it better to have it in the map name like others do? E.g. "My map [max 8 players]".
- Game rules / gravity: I may add it I guess, along with the "jump speed" which has been requested again. I still don't think it's a good idea though.
- Properties / can't respawn: you mean objects that are only for the first player to reach them? Or objects that can be taken only once per player?
- I like the idea of making map specific rules
- A last man standing mode is what im talking about.
- For one of the maps I wanna make I want the concept to be a sort of battle royale type map where a set of 50 or 100 players start in random locations trying to hunt eachother down
- My main gripe with the jump speed/height is that I think its set way too high. I honestly think that if we are able to control things like spawn delay we should be able to mess with these settings
I've added some other additions to my original post. The ideas came to me while I was making a map.
Thanks for your time
Today i found my old laptop and i realized i have not played this game in 4 months but there has not been an update why ;-;.
Actually update 1.1 was released 46 days ago :)
Other than that, I'm working on an update but I don't know when it will be ready.
Could you add terrain in maps i would love to make maps with terrain and could you add a better camra in the map maker too. please do if can , i would love it!
Terrain in maps is an idea that I hope to add in the game, but it will be a while until it happens. As for the camera, how do you think it could be improved?
when i load maps in editor upate them the camra is in an akward postion and hardto move /is slow with realy big maps. could you make like a camera mode were you use WASD to move camera and push SHIFT to make camera faster in some way also use mouse to look camera around like in the spectate mode in Game while playing? Thank you.
I don't think this would be a practical method for map editor since you usually need more accurate movement to design properly.
I could add it as a temporary measure, e.g. to only use spectator camera if you hold down middle mouse button.
I'll give it a try and add it to the next release if it is easy to use.
Hey junkbytes I think it would be cool if you added reload animations for the weapons.
Hi, thanks for the suggestion. It's been requested before, and unfortunately it's not easy to make. It would require changing a lot of fundamental mechanisms in the game (remake weapon models, change current soldier animation, ensure nothing breaks the AI or the multiplayer etc).
So I probably won't make it because it is too much trouble for the end result. Sorry.