Oh my gosh! I can't believe how fully-featured this sucker is! What the heck!
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Amazing work, mate! Thank you so much!
Happy to hear it! Doing my best to make it better! :)
done the map dec you can add it plz
I'll check and approve it tomorrow! As for grenades and armor, it will have to wait, as the next update will take at least a month to come out :/
I am making a PUBG map sooo grenades and armor will be great
Next version 1.1, as I am currently planning, will feature grenades, body armor and a new game mode. No new guns in this one, will probably do that for 1.2.
Hello??? You Dont Reply ME?
Sorry, I didn't mean to be rude, but as I already said, I don't want to take extra developers in this game, and I don't have the time to start making another game.
After you get some experience in gamedev, you will see too that collaboration is not always as helpful as it sounds. You can't just accept any help offered to you, it may actually slow down development instead of helping it.
I work for free as i have to gain more experience and may when i come on this project.May the game will be gooD!! Looking!!!!!
Pls put a support of gamepad of PS4 but i dont have 360 gamepad only have DS4 for emulate for the PS4 to 360 pls put a support gamepad of PS4 :(
The "gamepad config" option that is available should support any gamepad just fine, including the PS4. Did you try it and it didn't work?
no i connect the gamepad and the gamepad config do the first config and then dont go,i will try to not do the config??
and also, will be cool see waepon and character costumization
I am thinking of adding these too, I just need to work on some other things first! Thanks for the suggestions!
it will be cool see it on steam
I'd be happy to see it on steam but I don't want to have one more distribution platform to update when publishing updates (I already have 2, itch.io and gamejolt).
However I think that Steam has its own masterservers, so I might look into it. It might be a way to create fully online matches on stick veterans.
Can I work with you , I am a unity3d Developer , I have 4 years of experiencE!
I like cooperating but not at this time unfortunately!
Stick Veterans is not currently a good project for adding new developers, and I don't have the time to start another project in parallel :(
Thanks for offering though!
Almost forgot, congradulations with 500 maps!!!!
Hi i am back, and i would like to suggest more ideas for this game.
So first you should add more game modes like area control or something that would be cool to play when you release the online version.
Second you should add armour pick up so you can stay alive longer.
And last you should add arsenals instead of pick up so you can upgrade your weapons and make them better and also don't forget customization :)
Thanks for the suggestions! I have already noted down these ideas and I am considering adding them.
this game is realy cool
Nahh my ps3 controller works on any game except this one
Sorry to hear that! Does it recognize any buttons / axes at all? Or is it completely unresponsive?
@junkbytes can we host lan servers now or do we have to wait?
@junkbytes can you show me a list of things you want to add to the game
Nope, sorry! It's a long list, and things on the list are not guaranteed to make it to the game.
Hey junkbytes, I have a really strange idea that might work. A campaign. I think it would be fun to complete different levels and unlock new weapons on the way.
Hey aj, the idea is not strange at all and it would be fun too. The problem is that it would take a lot of time and effort, and I don't know when I will be able to get it done, but it's certainly on my list of desirable additions.
hey junkbytes i found a bug when i tried to make a map
the bug made none of the bots move in death match
also the game is amazing stick veterans > cs:go, call of duty, titanfall, destiny,mass effect
Thanks a lot for the overwhelming praise :)
Did you notice this in deathmatch only or other modes too?
Allow me to point out that "building AI waypoints" (a tool in the top-left dropdown menu of the editor) is required to be done so that the bots can move.
This tool essentially analyzes the map so that the bots know how to traverse it, otherwise they stay still.
If you already did this and they still don't move, please upload the map from the "upload and publish" tool in the editor menu, so I can see what's going on. It may be a bug after all.
didn't know about the A.I way points
i will tell my friends because they don't know either
sorry about telling you it was a bug
maybe you could incorporate the A.I way points into the basic spawn points and team spawns
this would make it easier for more inexperienced players able to make maps
just an idea :)
maybe you could have built in maps because some of my friends where confused that you have to download the the maps before you can play
just an idea :)
Indeed these are two things in the game that often confuse people.
Ai waypoints are a necessary procedure and can't simply be fused with the spawpoints. The name is misleading; What this procedure actually does is calculate the available paths from one point to another, for multiple points in the map. As such, it can't be removed, however I can add a message about them whenever the player tries to test the map without waypoints.
The need to download the maps is not obvious either. Built-in maps are a solution I thought of, too. However I don't want people to keep playing the same maps all the time and be unaware of the new maps constantly being published. I might add an ingame message for that too.
Thanks for the suggestions!
@junkbytes you should add armor pick ups that give you armor so you can take more damage before dying
@junkbytes you should make it so you can pick up the gun or ammo of dead bodys and maybe also be able to pick up there helmet if yours was shot off
Sounds good, I may add it if I make a "specialty kit" based mod, where you choose your weapon on respawn and can only change by stealing dead people's kits.
Might be a little redundant now though, since maps are already full of weapon pickups.
@junkbytes can a you make a option to decrease the jump height because it,s hard to shoot them when they jump high into the air over and over again
I've been thinking about it too but there are various problems with it.
I would suggest playing on more flat maps, where more running and less jumping is involved.
@junkbytes here are 10 game mode ideas you can add
1 king of the hill
3 kill confirmed
5 gun game
7 search and destroy
8 drop zone
9 hard point
10 prop hunt
and those are all my ideas for game modes if you want to know more about these game modes heres a link to a wiki
Somehow didn't see this comment until now.
These gamemodes look pretty fun, some of them I hadn't even heard of, since I haven't played any of the new COD games.
I might try to add some of them to the game. Thanks for suggesting them!
@junbytes you should add a way battles mode where there is 3 teams (red) (blue) (green) and they are all fighting one another team so sounds awesome right?
Thanks for the suggestion, I've actually tried this.
I eventually realized that anything more than two teams becomes too chaotic (with the game being chaotic enough as it is).
Having more than two teams becomes unnecessary complexity for the players. Turns out this is why most games are two-team based.
when will you release the next update?
Sry for asking i am so excited
I'm eager to see it released too!
Can't say for sure, as it really depends on how my free time fluctuates.
If all goes well, it could be ready in a month, but please keep in mind this can vary significantly.
pls update more
Working on online multiplayer as next update, it's just that I haven't had enough free time lately to do that :/
still planning to finish it though!
@junkbytes here are 15 weapons i think you should add
1 you should add the USP (pistol)
2 you should add the desert eagle (pistol)
3 you should add the tec 9 (pistol)
4 you should add the mac 10 (sub machine gun)
5 you should add the UMP 45 (sub machine gun)
6 you should add the PP bizon (sub machine gun)
7 you should add the P90 (sub machine gun)
8 you should add the famas (assault rifle)
9 you should add the aug (assault rifle)
10 you should add the scar L (assault rifle)
11 you should add the tommy gun (sub machine gun)
12 you should add the double barrel shotgun (shotgun)
13 you should add the intervention (sniper)
14 you should add the M60 (light machine gun)
15 you should add the colt revolver (revolver)
@juckbytes you should add grenades
Grenades are among the first things I want to add after making multiplayer, so with some patience you will get to see them!
As for pistol variations, I also think about adding them, but that might take longer to happen.
Thanks for the suggestions!
@juckbytes you should add the P90 because that is my favorite weapon in CS go
It seems like you added colors, and even a CTF gamemode.
feeling hyped to start making maps for it again.
Glad you like the changes! More of them are underway!
It would be nice if you could add the option to set the gravity/jump height of the players on any map you make, and use basic trigger blocks. Im trying to make a map where the blue side has to reach the end while the red side tries to stop them, and it would help if they didnt jump everywhere. it would also be ideal that the red spawns get closer to the blues' position (why trigger blocks are needed). I am able to do the map without these additions, but it would help!
First of all, I like your concept for the map, and I appreciate the effort you put into making it. However, I am very skeptical about the features you mention.
As for the trigger blocks, do you mean blocks that perform a certain action when you touch them? I'm afraid that would take a lot of work from my side, especially now that I am working on the online multiplayer. Making action blocks would be close enough to making a new Garry's Mod (I mean, it would be cool, but is far from my currently set goals).
Making adjustable per-map gravity and other options has been mentioned before. So far, I avoided adding it, because it would cause uneven player experience. When you get used to a certain gravity, suddenly changing gravity throws players out of the game expertise they have gained by habit, and this frustrates them.
I'm sorry for not being much help, but please undestand it's important for me to consider the work/gain ratio for any proposed features. I like your suggestions and wish I could immediately get them done.
Super fun! only thing i noticed was the sniper is very hard to use and get kills with, but other than that the 2D and 3D gamemodes are very fun to play! Recommended!
How can you tell if on TDM if a stick is an enemy or ally?They are all black
Weird, that's not how they are supposed to be.
- First, check that you are indeed in TDM. When you hold down Tab, you must see two lists of players (one for each team). If there is only one vertical list, you are not in Teams mode.
- If you really are in teams mode, then this is a bug. Try enabling colorblind mode in Options, this should at least change the team colors to black and white.
As it seems to me, though, you are probably in FFA mode and haven't chosen Teams for some reason.
Let me know if this helps please!
I LOVE THIS GAME!!! STICK VETERANS > CS:GO
nice new update
I really need some guides to how to make maps I am having trouble making maps like this guy has!!
It takes a lot of experience and experimentation, you only need to keep trying! Some tips are to use the copy/paste functions, the rulers (press R) and axis locks (press X, Y, or Z).
so i started playing and i made this map called wooden house base, when i desided to play on it, i saw some things that i havent edited on my map and it just made the map look insane!!
First of all, congrats on making such a great map :)
Secondly, yes, these edits where made by me. Specifically I added top and side windows to let more light in, as the map looked kinda dark with the current game lighting.
I should have let you know about the edits before making them, sorry.
Please let me know if you want me to revert the edits.
dont worry, I like it and I will keep it. It makes it look much greater!
Hey GamerX69 can you upload it o I can play on it looks pretty awesome
I need some help that I can't upload my map to public it says put your name in even tho idid everything and filled I everything it still won't let me canyon please send a video on how to do that?
What message does it show? It should be telling you the reason why.
Also, you don't need to upload the map, a screen-capture should be just fine.
no i wanted to create a map and upload to public it says i need a uploader name even tho i filled in my email, name and map name can you please help me?
That's weird, maybe it's a bug. I'll look into it as soon as possible.
Hey Seragamer, I haven't been able to find any problems with the uploader. Is the upload still not working for you?
So for the capture the flag i played one game and every time my team or enemy team gets a kill the score goes up by 1 so that might be a bug and when ever i capture the flag it goes up by almost 20 so you might want to check that out.
for vehicles you might want to add some terrain like trees,lakes,houses so it will be very fun to play on.
next the juggernaut level might be a good addition because it will be fun when multiplayer comes out.
almost forgot you should add some amour so you have some protection.
and also add a shop system which will allow you to get guns permanently you get cash by fighting online which i suggest you do when online comes out.
and also please notify me when the next update comes out
thanks again junkbyts :)
I just tried CTF again and I don't see the bug you noticed. Score only increments when you score a flag.
I would be much obliged if you uploaded a video showing what happens in your game.
As for the rest suggestions, they all sound good, but I will think about them after I'm done with multiplayer.
I created the map myself so I don't know if that does anything.
so when is next update coming possibly next 3 month?
is multiplayer going to be world wide or local?
The game's behaviour should be the same regardless of what map you're playing on.
Can't promise anything about the multiplayer release, there are lots of issues that may delay its completion. Please remember that this game is a project I work on in my free time, which varies constantly.
I'll do my best to make the multiplayer global, but I'm not sure if it will be possible without employing costly services, which I want to avoid.
hate to jump in, but id oo know that flags still appear in team death match and let you score. dont know if this is a gug or on purpose, just wanna point that out
Ok you might be right about this few things i kind of didn't think the payload mode through tho you are right needs big maps and lot's of understanding on how to make it.
Weapon customization and character customization a good thing for a game like this.It will make your game look more colorful and alive.
what about if you add vehicles and if a person makes a flat map of which you can fall off you may add a check box in the settings which will make invincible falls so you can't fall off.
What about a juggernaut level in which team is against another team both teams have a juggernaut which has lot's of weapons, health,Armour but moves slowly and both teams have to defend their juggernaut.for the capture the flag can you make it the team that gets up to 5 flags wins and not by the most kills.Finally you might want to make the jet pack look better than a black box.
I might sometimes loose of what i am thinking and write multiple comments instead of 1 so sorry hope it didn't get you too confused about what i am writing ;)
I mostly agree with you on the weapon / character customization part, so I will think about it.
Vehicles are also something I consider adding. In that case, I would probably add support for arbitrary terrain in the maps so that they can be vehicle-friendly. Lots of work to get it done, but will probably do it sometime.
Juggernaut level also seems a good idea but I will have to think it through thoroughly.
As for the CTF game, I thought the score was based on flag scores, and kills didn't count. Have you noticed something else? It may be a bug.
And yes, I should improve the jetpack graphics. Completely forgot about it. Thanks :)